Awesome and not a battery drainer
This is a great rogue-like. There are permanent perks and weapons you can buy that last between levels and buffs and events of strategic advantage that can only be found in shrines at each level. The levels are procedurally generated, so in theory you could play indefinitely. To me, it was the right mix of replayability with progress toward an endgame. There is a little bump in difficulty around level 4 and again at the final level, level 10, but overall it was very accessible on normal difficulty. The six different classes are unique enough that I went through the whole game with each. Sometimes the levels were just a bit longer than I find ideal for a mobile game, but that is a more personal issue. But it is not a battery drainer!
Mx4747 about
Sproggiwood, v1.2.10